The Essence of Heroes: Widowmaker – String pulled, shot. feat Logix

September 11th
written by Yiska
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Behind the curtain of every hero is a story. Behind every story is a spirit. The essence of heroes is an ambitious interview series that aims to uncover the nature of each hero by asking its most skilled specialists to reveal their thought processes. In doing so, we also learn a lot about the hero behind the keyboard. This time we ask: What is essential to “Widowmaker – String pulled, shot.”?


Coming into the Overwatch League, there seemed to be a stigma attached to your name of being unable to perform on LAN. I personally could never quite get behind the idea, because you played extremely well at Take Over 2 which was one of the data points that should’ve mattered in the discussion. How was it from your point of view? Where you even performing worse at the Contenders Finals? Did playing in front of a crowd add pressure to the point where you performed less well?

The stigma around me not performing never really held up for me personally, I never thought much of it since it is multiple factors that add to teams/individuals performing differently on LAN. Being at a LAN together with your team has many factors that are not counted in when you’re playing online. One of the problems which the original Misfits struggled with is communication Online vs LAN. Several members (including me) communicated differently because there’s more tension whilst playing on a stage. Another thing is just personalities show up more in a LAN environment in my opinion, you learn the good and bad stuff easier about each other which could be beneficial but also a hurdle. That said I don’t really struggle with facing a crowd since I have an easy time zoning out and just focusing on what is in front of me. Maybe subconsciously there was stuff that affected me but being nervous was not one of them.


Logix in Movistar Riders was known as the untamable beast Tracer that imposed himself on his opponent and took over games. For the most part this held true during your time in Misfits. When OWL season 1 began, your style changed and it seemed that your style was no longer a strategic anchor. You’d help out much more in the backline and generally were more “tame” in your play. Which style do you prefer and feel you play your best? Is it important to you to be the star player of your team?

Once we arrived in LA and leading up to OWL our scrim results starting going downhill pretty rapidly, from being confident in my ability to play a carry-role vs any EU tracer/team we got faced with the reality that we were now playing against the best teams in the world. Going up against players like Birdring, Saebyeolbe and Profit was a much needed wake-up call for me personally. I couldn’t take the duels I normally would or assassinate the supports like I normally would because they were on another level, that combined with the mercy changes forced me to change my playstyle whilst not being completely comfortable with it. I would get punished a lot more and had to turn the way I think about the game around pretty drastically, from relying pretty much solely on mechanics and split-second decision making. I had to think of the game on a much deeper level than what I had previously done. During that time I got faced with different feedback from our coach Mineral who requested me to dive but also peel, assassinate supports but also duel the enemy tracer. Honestly I was pretty conflicted by what I got told and I remember several moments in scrims where I didn’t end up doing anything because I couldn’t choose what I wanted to prioritise first. Overall I would like to think I prefer playing the star player role but during the past season in OWL I’ve learned to sacrifice things to help other players out, I guess today my answer would be I’ll do what a team requires of me, whether that requires me to take resources and turn them into kills/objectives or take a step back and support other players.

Season 1 saw the introduction of Widowmaker into the meta. A lot of people cited difference in latency and responsiveness as a reason for her to make an appearance. Do you think that was the primary reason or did she always make sense, even in a meta pre-OWL?

It’s a combination of the Mercy changes and LAN being on better tick servers. Every hero but especially anything hitscan would feel a million times better to play on LAN, the shots you thought online would actually hit on LAN. It’s hard to explain till you actually feel the difference. Though that made a big difference I would say the biggest reason for Widow being so dominant was Mercy seeing a lot more play. With her instant resurrection mechanic introduced in an FPS-game and being incredibly strong, she was able to instantly remove any mistakes done by your team. That combined with the damage boost that is incredibly strong on its own the combination of Widowmaker + Mercy was too strong.


We know you for your excellent Tracer, but over the season it became clear that Widowmaker would play a big role in the meta. How was the transition for you? Where there certain lessons you could take away from Tracer and apply to Widow?

The transition wasn’t too hard I would say, though I never played a sniper in any FPS game I previously played I have a habit of picking up things really easily and getting good at them quickly. The biggest thing I took away from playing tracer is the game-sense and knowing where people will show up at what time I think.



Logix statistically ranks average in comparison to other Overwatch League Widowmakers despite having played on a team with a considerable loss-record.



At Allstars, we saw the Widowmaker 1v1 tournament. How much of that do you think translates into actual gameplay? Which components are missing?

I don’t think the 1v1 tournament really provided any real conclusion on who the best widowmaker player is, it’s a fun little thing but honestly a big part of how successful a widowmaker can be is provided by the team she plays with. I know saying this is weird because I had Sayaplayer on my team who despite our poor team performance still managed to play like a widow god and would occasionally go on a killing spree and kill 4 players on the enemy team but I do think Saya is an exception to the rule. For me he is the best raw aim widowmaker in the world.
If you had to give a percentage, how much of Widow duels are aim, positioning and your team setting it up (help from Matrix etc.)?

It’s hard to put a percentile on any of these because you need every single one of them to help succeed with the rest. I guess aim would be the most important because no matter how much set up you do if you’re not able to click their head it doesn’t really matter. The biggest thing that did set widowmakers apart in OWL would be the game-sense and how you would manage to position yourself, another thing that wasn’t really popular before OWL would be the communication between widowmakers and players to take advantage of a disadvantageous position but because you have the matrix you catch the enemy players by surprise.


Logix Widowmaker has the seond lowest time to hold Infrasight among the relevant player group in OWL Season 1 with 4.29 sec only second to Effect at 4.07sec. To compare, Pine holds on to it the longest with 15.52 seconds



Recently a discussion emerged about “tells” in Overwatch. Tells are little signals in the gameplay of an opponent which a highly skilled and aware player can read and use to his advantage. Widowmaker  Do you have one of those examples from a specific game you played? What about generalized tells you look for in other players?

They’re more player-specific than Widowmaker specific I think, if you play versus a player like Pine just expect him to be in your backline at any given moment trying to assassinate your entire backline. Other than that throughout the game you just look for patterns, does the enemy widow like to flank more or stay behind shield, grapple aggressively or saves it to escape and relocate. There are a few giveaways you can look for in your opponents that help you determine your next move.


You are to make an RPG character. Your goal is to create the best Widowmaker player in the world. You can spend 10 points to maximise your potential. There are no limitations as to how many points you can spend per category as long as the sum is 10.

Aim – 5

Game sense – 4

Shot calling – 1


What is playing Widowmaker at a top level like? 

It’s a lot of fun, it’s like a little minigame where you’re constantly trying to prove yourself versus the opposing Widow. You have a lot of control over the game and throughout the season there were many times where a single Widow can define the outcome of crucial fights, you may hate it or love it but it’s one of the best feelings in Overwatch to kill an entire team headshot after headshot. It’s very rewarding but it’s a lot of effort to stay at the top, it’s a never-ending grind of clicking heads. You can never lose confidence in yourself because that could very well be the downfall of a Widowmaker running you over.