Lunatic-Hai loses First Place after 27 Weeks of Dominance

Posted by at October 10th

For the last 27 weeks the Team Rankings have been dominated by a single team, Lunatic-Hai. Since they set a record for rating on August 13th (with 76.43) LH’s rating has been on a constant decline. And after dropping below 65 two weeks ago, the Koreans now finally lost the first place. After the spot … Continue reading “Lunatic-Hai loses First Place after 27 Weeks of Dominance”


MY and Lucky Future join C9 KongDoo and Lunatic-Hai for the Seoul Cup OGN SuperMatch

Posted by at October 03rd

On Sunday, October 15th, four of the best teams in Asia will compete in the Seoul Cup OGN SuperMatch. There will be two matches, each between a Korean and a Chinese team. The games will be held live in the Hanyang University olympic gymnasium in Seoul. At 2pm local time (7am CEST, 1am EDT, 10pm PDT) … Continue reading “MY and Lucky Future join C9 KongDoo and Lunatic-Hai for the Seoul Cup OGN SuperMatch”


An Example of How To Use Statistics using Contenders NA S1

Posted by at September 25th

This document is an example of how stats can be interpreted. It is neither a perfect guideline nor entirely flawless, but it should contain information on how stats should and how they should not be used. I write stats-based performance reports on a regular basis and I am probably the by far most experienced person in regards … Continue reading “An Example of How To Use Statistics using Contenders NA S1”


Winston’s Lab Overwatch Team Rankings

Posted by at September 21st

Automated ranking systems always have their flaws and by no means do we pretend to have found the perfect solution. But the new Overwatch Team Rankings on Winston’s Lab should give you a general idea of how well teams performed during the last 4 months. Additionally, it does not seem to be unlikely that this ranking system … Continue reading “Winston’s Lab Overwatch Team Rankings”


[Podcast] Winston’s Pub Episode 1

Posted by at September 01st

Yiska, Barroi, Volamel, Moirai and Eden talk about Contenders Week 3 and other random topics.


Team Composition Diversity Over Time

Posted by at July 04th

People like to argue about which meta is the most or least diverse. Most of the time the argument focuses on how many heroes are being played or how many strategies we see teams use. Statistically it is incredibly hard to determine the amount of strategies that are run, but a basic approach is to … Continue reading “Team Composition Diversity Over Time”


Tank and Support Players win Championships – Explaining the PTK-Model

Posted by at June 15th

One thing I talk about a lot is that you can model teams in regards to which players they rely upon the most in comparison to all other teams in a competition. Before I break down what I mean by that, here is what I found: Teams that rely on their DPS players too much … Continue reading “Tank and Support Players win Championships – Explaining the PTK-Model”


Why Bo5 Control Maps grant Random Advantages to Teams – with Numbers

Posted by at June 10th

People like to talk about which Control map format they like more, Best of 3 or Best of 5. And most of those arguments go the direction of “Bo3s are over before they began” or “Bo5s give a team the chance to reverse sweep their opponent which can add excitement to the series”. What I … Continue reading “Why Bo5 Control Maps grant Random Advantages to Teams – with Numbers”


Introducing Player Ratings

Posted by at May 23rd

Ratings are often controversial but to some degree necessary or at least helpful. The goal of a rating system, no matter if it focuses on teams or players, should be to add some sort of value. It should be intuitive and accurate in regards to its purpose. A system that has no clear purpose or can … Continue reading “Introducing Player Ratings”


Teamfight Statistics

Posted by at March 07th

The newest addition to Winston’s Lab’s reservoir of statistics are teamfight stats (for advanced data aquisition: fights by hero). These numbers have the potential to showcase the prowess of teams’ ultimate management (ult economy), the importance of first blood, the value of the ultimate from each hero and more. This article gives examples of some of the … Continue reading “Teamfight Statistics”


Highlighting The Most Important Stats Going Into MLG Vegas

Posted by at December 12th

MLG Vegas commences on Friday this week and in order to support and amplify story lines for this event we highlight the most important statistics going into the tournament. The statistics presented were, if not otherwise specified, assembled by taking data from LAN tournaments of the past 4 months. Note that it was not possible to include … Continue reading “Highlighting The Most Important Stats Going Into MLG Vegas”


Compromises Between Map Drafts And the Predetermination of Maps

Posted by at December 10th

ESL has just announced that their previous rules regarding map selection at IEM Gyeonggi, in specific the process of banning and picking maps at the start of each match while having a limited map pool was not in compliance with Blizzard’s tournament specifications and thus has been readjusted. That readjustment, however, only led to ESL predetermining … Continue reading “Compromises Between Map Drafts And the Predetermination of Maps”