Orbs of Discord – Will OWL Deliver the Best Playoffs it Can?

Posted by at June 14th

Playoff Qualification and Seeding Rules Yiska: Do you think that bye should exist as a price for getting first in your division? Eden: We’ve covered that I think it’s an abomination I will feel somewhat better about it if they make it a best of 3 of best of fives like the final for the semis But … Continue reading “Orbs of Discord – Will OWL Deliver the Best Playoffs it Can?”


Esports is Run on Madness

Posted by at May 27th

In compelling esports there is the roaring crowd,crisp commentary, the big financial stakes and incredible play. In the midst of so many intersecting stimuli, it becomes difficult to parse what is the essence of compelling competition. What is the element that can be pointed at as the acid test, which every compelling esport must have? … Continue reading “Esports is Run on Madness”


Leaked Chat Logs 1 (20 minute read) – Yiska and Eden

Posted by at May 14th

  Eden: is “Leaked Chat Logs” a working title for now? Yiska: yeah we can think of one Eden: what, that doesn’t call down from heaven as self evidently the greatest possible? Yiska: it’s pretty whack but let’s start Eden: 3 2 1 DreamKazper Eden: So where did the idea that Boston was so good … Continue reading “Leaked Chat Logs 1 (20 minute read) – Yiska and Eden”


A History of OWL Predictability Through the Scrying Eyes of Analysts

Posted by at May 12th

The Winston’s Lab OWL prediction game has in my estimation been a fantastic competition (unbiased, as a key originator of the concept). This competition has allowed for the formation of an unbiased record of analyst skill from the well known to the unknown. After 180 regular season matches, there is sufficient evidence to single out … Continue reading “A History of OWL Predictability Through the Scrying Eyes of Analysts”


Overwatch Esports has a Map Crisis

Posted by at May 11th

As has been stated many times before, esports did not begin with Overwatch. Within the most popular esport titles, there has been a consistent dynamic between the avatars of players within esports games and their corresponding capabilities and the world they operate in which form constraints. I am not a map designer for esports and … Continue reading “Overwatch Esports has a Map Crisis”


Montecristo Announces on OverSight that Blizzard Withholding Overhead VODs

Posted by at March 31st

Ever since the initial exhibition of the overhead camera, the analyst community has been dying to get our hands on it. Many have expressed that if given access to this point of view, there would be very little use of the primary feed for reviewing VODs. There has been frustration that it was publicized that … Continue reading “Montecristo Announces on OverSight that Blizzard Withholding Overhead VODs”


Ultimate Economy Is Dead

Posted by at March 11th

“Ultimate Economy” has become the terminology of choice to discuss the finer points of strategy within Overwatch as a factor explaining the relative success of teams. I consider myself a pretty dedicated follower of the space, and it has troubled me that I have seen very little empirical or even testimonial evidence of it’s broad … Continue reading “Ultimate Economy Is Dead”


Don’t Be a Tease Blizzard with Demos and Overhead View Spectating

Posted by at November 11th

The improvements for Overwatch’s viewability displayed at the OWWC were dwarfed by the potential for analysis of the competitive game. These are as follows: the technical capability to produce demos and the overhead view, which solves elegantly the problem of a three dimensional game with dynamic hero icon sizes. With an API to the full … Continue reading “Don’t Be a Tease Blizzard with Demos and Overhead View Spectating”


Fall 2017 Mercy Through the Lense of Effective Damage Theory

Posted by at October 27th

For those who haven’t read it, here is the link to my writing outline the basic terminology and concepts of effective damage theory (or EDT if you prefer). Mercy is in one sense a fascinating hero in the context of effective damage theory and her unique role comes from her ultimate resurrect. I’ll attempt to … Continue reading “Fall 2017 Mercy Through the Lense of Effective Damage Theory”


Effective Damage Theory

Posted by at October 17th

Overwatch is a relatively very new game and therefore analysis has been somewhat scattered so far. I am writing this piece not to answer any incredibly interesting niche issue of Overwatch, but rather to lay down a broad principle which can be a lense to view a wide variety of situations. This can provide a … Continue reading “Effective Damage Theory”


Sideshow Wins Contenders Season 1 Predictions

Posted by at October 12th

Contender’s Season 1 is over and the clock has run out for any comebacks. Here are the standings for our analysts by week, followed by our overall season weight if we were to make future contenders predictions, the statistical significance of not achieving higher rank in the competition and a general measure of average performance. … Continue reading “Sideshow Wins Contenders Season 1 Predictions”